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 SOLO  Second Edition

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The First Edition was a MITHRIL best seller on the DrivethruRPG website! 
doc-cheat-sheets.pdf
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docstarship-fillable.pdf
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docstarsystem-fillable.pdf
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REVIEWS OF THE FIRST EDITION
Rocky Mountain Navy: 
SOLO is more than just a campaign system for solitaire play. By using solo play as an example, Paul has actually shown a way to make the encounters-style of adventure work in a wide variety of campaigns. SOLO should be in every Cepheus Engine/Classic Traveller RPG GM’s kitbag. It is astonishing to think about just how much “game” is included within these 153 pages. At $9.99 this is a real bargain for the many hours of play one can get solo or with their regular adventures. READ MORE

Alegis Downport: What I do particularly like about this book is that there are plenty of examples; though it is based on Cepheus Engine, it supplements it by simplifying some aspects and tailors it for solo play. To demonstrate what Paul is trying to put over, he’s provided lots of examples of how these processes work. This isn’t just a short paragraph or two, he takes each section and adds to it so as you work through the book, the whole process is demonstrated in great detail.
READ MORE

The Andy Slack: I’m very impressed with this product, and see it as the probable next evolution in my solo SF gaming – which has moved from playing with the rules as written, to adding Mythic, to Two Hour Wargames (which have gradually increased their own level of abstraction) to Solo. Full marks, Mr Elliott.
​READ MORE


Marko:  All in all, Solo really is great for solo roleplaying. The mechanics do a great job of facilitating the action without the need for the constant question/answer of normal roleplaying, or the charts and dice rolls of other oracle-based systems. It even has some mechanics for managing the relationships between party members, encouraging the player to have conflicts that can lead to story hooks in themselves. By not focusing on only one player, but a whole crew, Solo opens the player up to a number of options for story lines and adventures–not just one. READ MORE

PDF  $11.99
SOFTBACK  £15​ 
​HARDBACK  £23 ​
SOLO is a Traveller-compatible second edition of Zozer Games' best-selling roleplaying supplement. It has been expanded with additional solo tools, two new campaigns (mercenaries and salvagers) and stats for all the ships required in the game. In full colour, with artwork by Ian Stead. Compatible with the Mongoose Traveller core Book, but as before, playable out-of-the-book with ALL EARLIER editions of that game, as well as all versions of Cepheus. If your players are out of town, or you want to experience your own sci-fi setting ‘from the inside’, SOLO is the answer.

This isn’t the usual collection of random word tables - instead it presents an array of game types and campaign styles that you can play solo, in the company of a complete adventuring party. Exploring new star systems? Chasing pirates in a naval destroyer? Touting for patrons on one frontier world after another? Salvaging a derelict ship inside an asteroid belt? Planning interstellar heists? Operating a free trader on the margins of profit – and legality? SOLO allows you to pick up your favourite version of the game to run the kinds of sessions that are normally reserved for a traditional group of table-top players – led by a referee. You will be surprised, enthralled and captivated by the events unfolding around your player-characters. Can you shepherd them through adversity? Will their past catch up with them? 

 
​PDF and Print 178 pages; artwork by Ian Stead
SOLO includes:
  • Six solo campaign modes: Travellers, Traders, Scouts, Mercenaries, Salvagers, Naval Officers
  • Guidelines to ease the process of character creation
  • Rules for inter-character drama
  • The Plan: A single, universal scene resolution mechanic
  • Solid advice on tying seemingly random events together
  • Fast play space combat rules
  • Checklists to speed play and help understanding
  • A unique space exploration sub-system
  • Star system creation rules
  • Record sheets
  • Starship writeups for each campaign
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CONTACT ME

Find me on these forums (as Mithras):
RPG.NET, Citizens of the Imperium,  Mongoose Traveller Forum, Roman Army Talk, Bronze Age Center
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  • HOSTILE
    • HOSTILE Setting
    • HOSTILE Rules
    • HOSTILE Solo
    • Alien Breeds
    • Colonial Freighter
    • Colony Books
    • Colony Builder
    • Crew Expendable
    • Dirtside
    • Dirty Wars
    • Explorers
    • Forever War
    • Gunboats & Shuttles
    • Gunlocker
    • Hot Zone
    • Introduction to HOSTILE
    • Marine Handbook
    • Orbital Platforms
    • Pioneer Station
    • Price of Freedom
    • Roughnecks
    • Situation Reports (free)
    • Synthetics
    • Technical Manual
    • Tool-Kits
    • Zaibatsu
    • HOSTILE Resources
  • Cepheus Universal
    • Camp Cretaceous
    • Cepheus Fast-Play
    • Godstar
    • Low Tech Supplements
    • Orbital >
      • Far Horizon
      • Outpost Mars
      • Horizon Survey Craft
    • Orbital Cold War
    • Street Knight
    • Sundivers
    • War of the Worlds
  • Modern War
    • Modern War: 1917 Trench Raids
    • Modern War: Airstrike
    • Modern War: 1944 Fortress Europe
    • Modern War: Baltic War
    • Modern War: China Sea War
    • Modern War: Conversion System
    • Modern War: Crisis Creator
    • Modern War: Gun Conversion
  • FANTASY RPGs
    • 43 AD >
      • Warband
    • Clash of Steel
    • Warlords of Atlantis
  • OUR OTHER GAMES
    • Action Dice RPG
    • Card Shark Solo Games
    • Grunt
    • Retro Sci-Fi Rules
    • Classic Traveller
    • THE LADDER
    • SOLO for Traveller